Adam: The word on the street is that Hazard is a remake of the World at War map Cliffside. Actually, that?ˉs a fact, confirmed by Treyarch. The shape of the landmass is the same and several key features, including the bridge at one end, the two centrally located bunkers and the wide open lane down the middle that looks from one end of the map to the other. Don?ˉt get too caught up in those feelings of nostalgia though, or a sniper will almost definitely take your head off. ?°Cliffside?±?- errr?- that is,
dre headphones?°Hazard?±, is all about long-range engagements. That AK-74u you?ˉve been carting around isn?ˉt going to do you much good here. Not only is this battlefield wide-open, there are also multiple cover points you can use to both cross it and stake out your prey from. Teamwork is essential on this map, especially for objective-based games. The control points in Domination maps are right out in the open, with little to no cover available. It was a devious map in World at War and it is even more so now, thanks to all of the tools you have to work with in this more modern theater of war. It?ˉs actually really cool to see this remade map come to life in a new game. Fans have long talked about the
beats solo headphones dream scenario of a Call of Duty multiplayer game that ropes in maps from all of the releases in the series. ?°Hazard?± not only proves that it can be done, but that it can work well even in a different time period. Ryan: ?°Hazard?± is one of the best looking maps in Black Ops. The golf course setting is attractive and lush looking, and it is a stark contrast to the other maps which have a more war torn look dominated by grays and browns. Like the map ?°Hotel?± from the Escalation map pack, the aesthetics alone help break up any possible monotony, and for that reason alone ?°Hazard?± is a great map. It is also a lot of fun to play. For the people that enjoy rushing out and taking the head first ?°I?ˉm Gonna Get You Sucka?± approach to Black Ops, you will not enjoy your time with ?°Hazard.?± If you win a bet against your friend and are looking for a suitable payoff, make them
dre diddy beats play this map with only a shotgun and see if they can get a single kill. There are paths to avoid being exposed, but they will force you to go out of your way. You can either flank or risk getting shot at. This map is made for snipers and long range fans. Even the average sniper (like me) can land a few satisfying kills from distance, and there is very little chance of getting bored while waiting for enemies to show themselves. Certain game types will not work well on this map. Deathmatch is always fine, and domination will work if you bring smoke grenades, but capture the flag, demolition, headquarters, search and destroy and others might be frustrating. In fact, any game type where you need teamwork will be especially tough considering half of your teammates will want to hang back and snipe. ?°Hazard?± is an excellent map, but it will turn a lot of people off. Adam: There are two layers to ?°Hangar 18??. First is the coolness factor that comes from exchanging weapons
beats by dre butterfly fire on the ground at Area 51. You?ˉve got a giant, open hangar with an SR-71 Blackbird ¨C the coolest military jet in this world by a large margin ¨C sticking out of it. You can even walk on the thing. There?ˉs an autopsy room with what is almost certainly the body of a Grey alien covered by a surgical sheet. There?ˉs even a domed structure containing a bizarre column-shaped apparatus, at the center of which floats a shiny, red, bulletproof apple. Awesome. That?ˉs the first layer. The second layer is the map itself as a construct for waging team-based gun battles. ?°Hanger 18?± is a success there as well. This is a large map, and a fairly open one in the center area. Some of the heaviest fighting happens in, and spills out of the hangar, the map?ˉs centerpiece. There are multiple entrances and quite a few shadowed nooks to
monster beats pro sit silently in as you wait for your moment to strike. The fringe of the map is where you?ˉll find the truly weird stuff, like the dead Grey and the floating apple. Also, plenty of windows and hideaways to snipe from. This map isn?ˉt all about the snipers, but ranged classes definitely have an advantage. It really comes back to the SR-71 in the end though. It?ˉs a dangerous thing to hang out on top of and snipe from, but man is it cool. Ryan: Putting aside the cool visuals, including the Blackbird and the mystery apple (which ricochets bullets off of it), the map is actually fairly straight forward, in a good way. In traditional CoD fashion, there are three paths to choose from, with a central area that makes it a good map for most game types. There is plenty
monster beats lady gagaof room to snipe or attack with long ranged weapons, but the cover is good enough that you can make your way through the map with close quarter weapons too. ?°Hangar?± is just a good, balanced map. If you took away the alien stuff and the Blackbird, it would be somewhat basic compared to the other three maps, but that is just in the look. You can play ?°Hangar?± 10 times, and it would move differently all 10 times. A team can set up a coordinated defense, but eventually one team will break through and rout the other. On the other hand, both teams can constantly keep moving. There are a ton of choices, and ways to play. Domination plays particularly well here. If you don?ˉt care about the alien stuff, ?°Hangar?± might come across as a simple map compared to the other three, but it is well balanced and will offer the most for all types of players. It is also deceptive in its size. There is plenty of room to snipe and fight with ranged weapons, but it isn?ˉt big enough to hide. Give it time and this may become one of the most popular Black Ops maps.
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